Friday, April 15, 2016

Progress update #8


With the help of the previously mentioned solid state drive, we were able to simulate the arena's robotic camera fairly accurately. This allowed us to test our software in an environment that would be pretty close to the real one. After some adjustments we were able to get the camera feed from the SSD into the software which made the the Canada cup appear on the screen. This was a great success, as our software should now easily work on both Windows and OSX computers.

Now we will be working on optimizing the UI to be easy to use for everyone, while also focusing on the visual aspects.

Friday, April 08, 2016

Progress update #7

We are back once again for some actual updates!

On Wednesday we went to the HK Arena in order to have a development/testing day for our updated application. We were hoping to test whether the program could finally recognize a certain Mac-exclusive video capture card but unfortunately the device was unavailable. However, the staff at the arena were friendly enough to lend us a solid state drive with a case that is able to output some video material we recorded earlier on that day. This way we can simulate the output from the robotic camera whenever necessary, and hopefully we will be able to get the connection between the capture card and our software working. We shall try this out on next week's Wednesday as the capture card will be available at that time.

Additionally, we made some new UI designs and changes in order to make it quicker to operate: Some drop-down functionality and overall clarity. We did other more graphics-related tasks as well and our application should start looking pretty nifty quite soon. Also, we have been working on several different build versions of the software to make sure that it runs at least on Windows, OS X and Linux, but we have been looking into an Android version as well.

Friday, April 01, 2016

Progress update #6

[ This post was an April Fool's Joke ]

Today the Finnish Hockey League contacted us about our Canada cup 3D model. They insisted that we quit using the model in case we want to avoid major legal troubles as the actual cup is protected with very restrictive copyrights. Additionally, we were prohibited from using any team logos in our work. Naturally, we do not wish to infringe on any copyrights, and have therefore decided that we will change our model to something just as appropriate.

After a meeting we came to the conclusion that we would replace the cup with other hockey-related models such as a snus can, alcoholic beverages and various 3D models of the top 3 Miss Finland competitors. Also, the Swedish Hockey League contacted us about using a surströmming can as one of the models, and asked if we could use milder alcoholic beverage models such as medium strength beer instead of our previously planned vodka bottles.

We will also take the sponsors' wishes into consideration when selecting and editing the models.

The name of our application needs to be changed as well, as Fundación de Fútbol Profesional sent us an email with this link:
https://play.google.com/store/apps/details?id=com.engidia.raisethecup

Friday, March 18, 2016

Progress update #5

This week we have been recovering from the exhausting ICT-showroom. It was ton of fun and lot of people visited our stand and really liked our product. Unfortunately we didn't win any prices but we won people´s hearts and made them laugh with Raise the Cup which is the most important thing. We got mentioned in TUAS´s web page and behind this link you can find interviews of Ville and Peter. ICT-showroom

Later this week we have been looking for different kinds of solutions for the video capture problem we faced at HK-arena. We have found some solutions that could work and we have been busy testing them out. Hopefully we can visit HK-arena soon again and see Raise the Cup in action.

Have a wonderful weekend!

Friday, March 11, 2016

Progress update #4

We're back once again!

This week we had a lot going on: First, we honed our software to be as responsive as possible while utilizing our new markers. This was done in order to make the software ready to be tested with the arena's equipment.


We did actually go to the arena in hopes of testing out the software but we could not anticipate the huge differences in the hardware side of things. Currently our program recognizes all camera devices linked to the computer it's running on - whether the connection is via USB or Firewire - but the setup on the arena utilized neither of the two. However, we are now working on getting the connection working even with this sort of a setup.

Secondly, we participated in the ICT Showroom, and it was a blast! We had a lot of people interested in our project and wanting to raise the cup, and they seemed to enjoy playing around with the software. We did get some feedback on things we could work on, and it will be taken into consideration.


Unfortunately, we did not win any prizes in the ICT Showroom as our competitors (and their innovations) were very good. It is also possible that the position of our stand was not the best, as we were put in a small hallway furthest from the main lobby in the building, and this could have affected our chances. We also learned a lot about organizing one's stand in such an event. One should focus on the visual presentation and be able to introduce the innovation idea in a very concise and clear way.



Overall, the experience was very exciting as we finally did have a completely public presentation of our innovation and were able to get some (probably) unbiased feedback on the project. So, stay tuned for more updates!
Ⓒ The Interactive Crowd Participation Team